PvP dilemma

First of all, let me intro­duce you to my cur­rent PvP situattion.

I PvP as a Shadow Priest with 20/0/41 Spec, 415 Resilience, 11k HP self-buffed and 839 Spell Dam­age. My gear is full Mer­ci­less, Bru­tal gloves with all Vin­di­ca­tor except boots. Not all my gear is prop­erly enchanted yet so there still is a lot of rooms for improvement.

I have a Rogue part­ner in my 2vs2 team. For his stats please visit his Armory link. For the lazy, I’m just gonna tell you he’s bet­ter geared than me.

Now, let’s get to the prob­lem. We can’t get past 1500 rat­ing. Yeah, 1500. And I really have no idea why. Well, I could blame it on the lack of skill and I might be right. But we read tac­tics, make plans and even if we apply them, we still lose. Dou­ble melee teams prac­ti­cally 1-shot me. Teams with a Hunter in them are almost a 80% lose (damn those pil­lars, damn them). And don’t even get me started on Resto Druids. Funny thing is, we win against Mage/Rogue teams, which should sup­pos­edly be the hard­est team to beat! Guess this only applies higher in the rank­ings, eh?

Don’t get me wrong, we still win. We had a few good fights which got us over 20 points/win. But at the end of the day, the bal­ance is usu­ally equal between wins and loses.

I’m frus­trated. Last sea­son we started the team 2 weeks before it ended, and we got to 1600 with me hav­ing 200 Resilience! Is the start of S4 to blame really? Are we meet­ing way more skilled and geared teams, even at this low braket (1443 at the time I write this)? I have no idea, but it’s really frus­trat­ing. Guess what we have to do is keep play­ing and keep on improv­ing out game style.

Another dilemma I have is that of my head enchant. I’m faced with 2 options:

Glyph of Power

which was, until 2.4 the stan­dard enchant for a Shadow Priest for a head item, or

Glyph of the Gladiator

which is a really inter­est­ing choice.

Let’s com­pare the two for a sec­ond, shall we?

Glyph of Power gives 22 Spell dam­age and 14 Spell hit rat­ing. Now, we all know that the Spell hit rat­ing cap for PvP is 38 (or >3%). Replac­ing it with Glyph of the Glad­i­a­tor means the loss of Spell hit, but this can be eas­ily con­tered by gem­ing Greater Dawn­stonex2 and actu­ally gain­ing 2 Spell hit rat­ing. If we do this, we lose 16 or more Resilience (because yel­low slots should be always filled with Mys­tic Dawn­stone or bet­ter). But it doens’t make any dif­fer­ence, because we counter this with the 20 Resilience the Glad­i­a­tor Glyph gives us.

In con­clu­sion, replac­ing Glyph of Power with Glyph of the Glad­i­a­tor takes us to:

  • los­ing 22 Spell Damage;
  • gain­ing 2 Spell hit rating;
  • gain­ing 4 Resilience;
  • gain­ing 20 Stamina;

assum­ing that we replaced Mys­tic Dawn­stonex2 with Greater Dawn­stonex2.

Is this a fair trade? For me it is. I’m strug­gling in lower brakets, where surv­abil­ity is every­thing. So look­ing back and mak­ing a com­par­i­son between the 2, I’ll go for Glyph of the Glad­i­a­tor no doubt.

Only thing left now is to get Revered!

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2 Comments

  1. I really think it is because that there are many teams that were high rank­ing last sea­son, and are still start­ing out. All the Glad­i­a­tors of last sea­son, are beat­ing every­one and are sit­ting at 1900+, all the Duelists of last sea­son are pro­brably sit­ting at 1750–1900 right now, and all the chal­lengers are at 1550–1700. The rest of the play­ers are get­ting pun­ished by those three groups, and are sit­ting at below 1500.

    As the sea­son goes on, the 1500 level play­ers won’t be fight­ing Glad­i­a­tors and Duelists any­more, and will start climb­ing slowly. Just give it some time.

  2. Yeah, I guess you are right. We’ll just keep play­ing and improv­ing as much as we can and not really mind the rating.

    Sure is hard though.

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